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Swing City

Swing City

A Roblox experience owned by warpflight's Studio.

RoleplayENsuperheroweb-swingingquest-based

Swing City is a roleplay experience created on 2021-05-01. It has accumulated 23,516,433 lifetime visits and 177,149 favorites. The game holds a 73% like percentage. Currently, one user is playing. The experience features swinging physics and quests within a New York-inspired setting.

Description (written by the developer; not a statement by this register)

Welcome to Swing City, enter the life of a super-hero and use your swinging ability to explore, do challenges or help the citizens of Swing City in epic quests. Swing City Features: 💫 Great Swinging Physics ❓ Main and Side Quests 🔗 Skill tree with abilities and upgrades 🌆 Detailed New York inspired city 💥 Fun Interactions 🎁 Hidden challenges and goodies 👍 Remember to like the game if you enjoy it! ⚠️ Laggy swinging? Reduce graphics ⚠️ Created by warpflight, If you enjoy Spider-Man from Marvel, or any other Web Swinging like game, you will probably love this :)

Last updated by the developer 22 Jan 2026, 06:33 UTC.

1
playing (measured 10 Aug 2026, 16:18 UTC)
23,516,433
lifetime visits
73%
liked (49,444 👍 / 18,108 👎)
177,122
favourites (7.5 per 1k visits)
1 May 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ROUND246
350 R$
Launch
300 R$
Freeze
300 R$
Magnet
250 R$
Backflip
150 R$
Roll
150 R$
Ragdoll
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome10,073,633 · 100.0% win
Level Up! · progression3,463,479 · 51.3% win
Grand Opening · welcome153,465 · 0.00% win
Sanctuary · other50,473 · 0.00% win
Swingmaster · other28,222 · 0.00% win
Met the Owner! · social14,509 · 0.00% win
Glidemaster · progression3,443 · 0.00% win
Infiltrator · other779 · 0.00% win
Tester · other49 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7313 August 2026 — 73 % liked23 August 2026 — 73 % liked2 September 2026 — 73 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:3173no change
23 Aug 2026, 16:1573no change
13 Aug 2026, 16:0473first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

swing-city.fandom.com0 active editors · 723 edits
44 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.