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Relived - Showcase

Relived - Showcase

A Roblox experience owned by EnIiven.

Social & hangoutENsocial hangouttropical viberoleplay

Relived - Showcase is a social-hangout experience created on 2021-05-01. It has accumulated 697,895 lifetime visits and 31,084 favorites. The experience currently has 3 players online and maintains a 97% like percentage. The description highlights features such as a bowling alley, free camera, and food options within a relaxing tropical environment.

Description (written by the developer; not a statement by this register)

Discover Relived, a hidden paradise! A relaxing environment to be social! • ❗UPDATE - BOWLING ALLEY + FREE CAM (Shift+C) ~New~ • Treat yourself to food and drinks! 🍽️ • Explore the stores to refresh your wardrobe! 👕 • Performance increase +FPS and beautiful new visuals! 🌟 Special thanks to all the Influencers who have checked out Relived! 💕 Inspired by various artworks Tags: Showcase, Nature, Vibe, Tropical, Relaxing, Fantasy, Socialize, Friends, Realistic, Roleplay

Last updated by the developer 1 Jun 2026, 05:07 UTC.

3
playing (measured 10 Aug 2026, 20:07 UTC)
697,895
lifetime visits
97%
liked (7,480 👍 / 194 👎)
31,280
favourites (44.8 per 1k visits)
1 May 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:070first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Relived! · welcome360,475 · 100.0% win
A Humble Clothing Store · other240,345 · 100.0% win
Cute Cafe! · other232,300 · 100.0% win
Crystal Passage · progression154,414 · 100.0% win
Sunken Stage · progression128,177 · 64.9% win
A New Area · progression115,285 · 80.3% win
Crystal Entrance · welcome112,329 · 44.8% win
Next To The Waterfall! · other100,514 · 41.7% win
Screaming Cave · other88,513 · 40.2% win
A Way Out? · other3,049 · 0.00% win
Hashie · other1,089 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:3197no change
24 Aug 2026, 18:3297no change
14 Aug 2026, 18:3097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.