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Perpetual Hellscape Steeples

Perpetual Hellscape Steeples

A Roblox experience owned by Perpetual Hellscape Steeples.

ObbyENstepletowerdifficulty

Description (written by the developer; not a statement by this register)

⚠️⚠️⚠️YOU WILL NEED TO RECOUNT BADGES TO GAIN POINTS DUE TO AN ISSUE WITH THE DATA SYSTEM⚠️⚠️⚠️ (This is to be resolved with the major overhaul coming soon) Welcome to Perpetual Hellscape Steeples (PHS) This game is based on the tower game named Eternal Towers of Hell, except this time it focuses on steeples! This game contains an extremely wide range of difficulty from easily breezable to pure death and despair. It's not all steeples here, as there are rooms, towers, and citadels as well! Here you will have an adventure through 2 worlds and encounter over 200 steeples along the way. Traversing these areas is no easy task. For game updates and teasers, join our community server!

Last updated by the developer 11 Aug 2026, 17:19 UTC.

1
playing (measured 11 Aug 2026, 20:52 UTC)
102,316
lifetime visits
69%
liked (268 👍 / 119 👎)
725
favourites (7.1 per 1k visits)
1 May 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vertical Ascent
2,499 R$
Gravity Stud
149 R$
Ice Cube
149 R$
Tip
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played the game! · welcome16,141 · 80.0% win
Beat the Steeple of Testing Knowledge! · progression3,851 · 0.00% win
Beat the Steeple of Rotated Adventures! · progression2,412 · 0.00% win
Beat the Steeple of Uncomplicated Hurdles! · progression1,285 · 16.0% win
Beat The Steeple of Forgiving Purist! · progression1,027 · 16.0% win
This isn't a Steeple. (Not Even A Steeple) · other979 · 0.00% win
Beat the Steeple of Holes and Openings! · progression819 · 0.00% win
Beat The Steeple of Good Laughs! · progression735 · 0.00% win
You saw an owner in game! · other587 · 0.00% win
Beat the Steeple of Slight Modernism! · progression466 · 0.00% win
Beat The Steeple of Misery! · progression352 · 0.00% win
Beat the Steeple of Unescapable Peril! · progression343 · 0.00% win
Beat The Steeple of Modest Desires! · progression329 · 0.00% win
Beat the Steeple of Filling Frenzy! · progression325 · 0.00% win
Beat the Steeple of Wonder · progression280 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6915 August 2026 — 69 % liked25 August 2026 — 69 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 11:0569no change
15 Aug 2026, 10:5169first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.