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Breathe [Testing]

Breathe [Testing]

A Roblox experience owned by good night sleep(萎スで).

HorrorENhorrorjump scaresinspired by Doors

Description (written by the developer; not a statement by this register)

IMPORTANT NOTE : ~ This is an Open Test Version. Many things are subject to change, and some things may break. If you find any bugs, please report them. ~ The game is a passion project by one person. I am learning to improve in areas where I lack. WARNING : ~ THE GAME CONTAINS JUMP SCARES, FLASHING LIGHTS, LOUD SOUNDS, CLAUSTROPHOBIC AREAS, AND EPILEPSY. PLEASE PROCEED WITH CAUTION. ~ PLAY SOLO OR BRING UP TO 8 FRIENDS ~ Increasing Difficulty Depending on how many players are in the game. ~ Don't get lost. Headphones & graphics level 6 or above are recommended. Inspired by LSPLASH's "Doors", Urbanshade: Hadal Division, "Pressure", nicorocks5555 "Rooms", The Fartering Few, "Grace", Mike Klubnika, "Unsorted VHS", Frictional Games, "Amnesia", "Inscryption", Daniel Mullins Games.

Last updated by the developer 9 Aug 2026, 16:10 UTC.

0
playing (measured 12 Aug 2026, 09:36 UTC)
386
lifetime visits
94%
liked (17 👍 / 1 👎)
9
favourites (23.3 per 1k visits)
2 May 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 09:360first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

??? · other38 · 0.00% win
??? · other0 · 0.00% win
??? · other0 · 0.00% win
??? · other0 · 0.00% win
??? · other0 · 0.00% win
??? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.