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⚡️Power City Simulator

⚡️Power City Simulator

A Roblox experience owned by PowerZone.

SimulatorENsuperherocity simulationpower progression

⚡️Power City Simulator is a simulator experience created on 2021-05-05. It has recorded 983,195 lifetime visits and 4,203 favorites. The current player count is 0. The experience holds a 79% like percentage.

Description (written by the developer; not a statement by this register)

💯JOIN THE GROUP FOR IN-GAME REWARDS💯 🏙️⚡️ Welcome to Power City, the ultimate destination for super-powered beings! 🦸‍♂️ Channel your inner superhero as you embark on an extraordinary journey through the sprawling metropolis. 💥💪🏻Train your fists to deliver earth-shattering punches like Superman! 🔋 Strengthen your body to become invincible, capable of withstanding any threat! 💪🏻🛡️ 🧠 Unlock the secrets of the mind and harness psychic powers that defy imagination! ✨🔮 ⚡️ Push the limits of your speed, mastering it to the point of teleportation!⚡️🏃‍♂️ Join the community server down below for updates , sneak peeks , giveaways🎁 , and codes. If you encounter any bugs report them in the community server. FREE VIP SERVERS!!!

Last updated by the developer 18 Dec 2025, 05:27 UTC.

0
playing (measured 10 Aug 2026, 17:33 UTC)
983,195
lifetime visits
79%
liked (1,396 👍 / 381 👎)
4,204
favourites (4.3 per 1k visits)
5 May 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:331first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Half Cooldown
599 R$
Auto Train
500 R$
x2 Strength
499 R$
x2 Psychic Force
499 R$
x2 Endurance
499 R$
Super Speed
399 R$
VIP
399 R$
Conceal Power
299 R$
Extra Power Slot
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome285,170 · 0.00% win
F-Class · other30,546 · 0.00% win
E-Class · other7,041 · 0.00% win
D-Class · other2,492 · 0.00% win
You've met a Developer! · other1,807 · 0.00% win
C-Class · other933 · 0.00% win
B-Class · other540 · 0.00% win
A-Class · other54 · 0.00% win
T-Class · other30 · 0.00% win
V-Class · other24 · 0.00% win
??? · other20 · 0.00% win
Z-Class · other16 · 0.00% win
O-Class · other12 · 0.00% win
Halloween 2023 · other9 · 0.00% win
S-Class · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked3 September 2026 — 79 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:4979no change
14 Aug 2026, 15:4679first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.