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🩸 Claw Simulator

🩸 Claw Simulator

A Roblox experience owned by OP Games Corporation.

SimulatorENclaw powersbloodline upgradeclan system

Claw Simulator is a simulator experience created on 2021-05-06. It has accumulated 1,938,522 lifetime visits and 16,900 favorites. The game holds an 80% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

✨ Welcome Adventurers, The Great Journey Beholds You! ☄️ Train to Grow Your Strength And Possess Legendary Claw Powers As Well As The Ability to Fly! 🦋 Decide Your Own Fate And Become The Strongest in Existence!! 🔥 [How to Play] ⚡️ Train to Gain More Power! 👾 Eliminate Monsters to Obtain Their Power and Strengthen Your Bloodline! ☁️ You Can Double Jump to Fly When You Have Joined One of The Legendary Clans! 👑 Complete Quests to Earn Coins and Use it to Upgrade Your Power Gain Multiplier!

Last updated by the developer 6 Dec 2024, 11:20 UTC.

0
playing (measured 10 Aug 2026, 14:19 UTC)
1,938,522
lifetime visits
80%
liked (3,938 👍 / 996 👎)
16,880
favourites (8.7 per 1k visits)
6 May 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 ATTACK SPEED
799 R$
X2 DAMAGE
399 R$
X2 HEALTH
399 R$
X2 FLY SPEED
199 R$
X2 RUN SPEED
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To The Claw Family! · welcome890,311 · 0.00% win
INHUMAN CLAW! · other15,374 · 0.00% win
THE ANGEL CLAN! · collection2,493 · 0.00% win
THE BEAST CLAN! · other2,155 · 0.00% win
THE DEMON CLAN! · other2,092 · 0.00% win
THE UNDEAD CLAN! · other1,337 · 0.00% win
CHAOS CLAW! · other4 · 0.00% win
DEATH TYRANT CLAW! · other4 · 0.00% win
DIVINITY CELESTIAL CLAW! · collection4 · 0.00% win
LEGENDARY! · other3 · 0.00% win
MYSTICAL BEAST CLAW! · collection3 · 0.00% win
SUPREME! · other2 · 0.00% win
INVINCIBLE! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked13 October 2026 — 80 % liked2 November 2026 — 80 % liked14 August 20262 November 2026
4 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 12:4680no change
13 Oct 2026, 12:3880no change
24 Aug 2026, 09:4980no change
14 Aug 2026, 09:4880first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.