Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Imperium

Imperium

A Roblox experience owned by Imperator.

RacingENmedievalrpgcastle-building

Imperium is a Roblox experience categorized under racing, created on July 25, 2016. The game has accumulated 2,817,224 lifetime visits and 42,831 favorites. Currently, zero users are playing. The title holds an 81% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

Imperium is an oldschool classic RPG. Explore the medieval world and rise from a simple peasant into an influential noble. Own swords, horses, houses and your very own castle. Classic Medieval Experience from 2016.

Last updated by the developer 24 Nov 2023, 15:58 UTC.

0
playing (measured 10 Aug 2026, 20:02 UTC)
2,817,224
lifetime visits
81%
liked (12,813 👍 / 3,011 👎)
42,827
favourites (15.2 per 1k visits)
25 July 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Royal Palace - Castle Skin
715 R$
Dark Castle - Castle Skin [UPDATED]
715 R$
Imperial Residence - House Skin
420 R$
Ornate Elk - Horse Skin
280 R$
War Steed - Horse Skin
250 R$
Armored Horse - Skin
200 R$
Dark Knight Armor - Skin [READ DESC]
200 R$
Extra Storage Slots [2]
150 R$
Golden Plate Armor - Skin [READ DESC]
150 R$
Custom Name Tag
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Lord · other8,843 · 0.00% win
Slayer · other3,634 · 0.00% win
Secrets · secret2,622 · 0.00% win
Tastes Like Chicken · other676 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked3 September 2026 — 81 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:3181no change
24 Aug 2026, 06:3081no change
14 Aug 2026, 06:2381first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.