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[UPDATE] Team Sealiteq: Homestore

[UPDATE] Team Sealiteq: Homestore

A Roblox experience owned by Team Sealiteq.

RoleplayENclothing storeroleplayshopping

Description (written by the developer; not a statement by this register)

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ✨Welcome to the homestore of Team Sealiteq. We just sell clothes and in our game you can test-wear it for you buy it! Every week we add more and more clothing to make our clothing the best quality! ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ If you have an bug founded, please report these bugs. Press B for the report menu! ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Server Version: v2.1.4.3 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

Last updated by the developer 3 Mar 2024, 14:46 UTC.

0
playing (measured 17 Aug 2026, 19:03 UTC)
365
lifetime visits
100%
liked (5 👍 / 0 👎)
1
favourites (2.7 per 1k visits)
8 May 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 19:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome67 · 0.00% win
Meet The Owner · social2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.