Sad Room Place♫💔
A Roblox experience owned by SAD VIBEッ.
RoleplayENmusicragdoll physicssocial hangout
Sad Room Place♫💔 is a roleplay experience created on 2021-05-08. It has accumulated 1,983,601 lifetime visits and 8,515 favorites. The game holds a 93% like percentage. Currently, zero users are playing. The description highlights music, animations, and ragdoll mechanics. Commands include /korblox and /headless. The experience aims for a peaceful atmosphere.
Description (written by the developer; not a statement by this register)
• 🌟 This game offers a peaceful escape where you can unwind, enjoy great music 🎵, and try out various animations 🎭 that add a playful twist to your time here. Whether you’re relaxing solo or hanging out with your pals 🤗, it’s the perfect spot for creating memorable moments and enjoying a laid-back atmosphere. 🛋️✨ • Activate ragdoll mode by pressing [R] to make your character move in a delightfully floppy way. Press [R] again to return to your usual self. 🤹♂️ - Commands - • /korblox • /headless • /unheadless - Support the Game - • 👍 Like and ⭐ Favorite: If you enjoy the game, show your support by liking and favoriting it. Your support helps us keep the game updated and enjoyable. • 🔔 Follow for Updates: Hit the Follow button to get notified about new updates and features. Stay tuned for exciting new additions!
Last updated by the developer 13 Sept 2025, 13:26 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:18 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 09:35 | 93 | no change |
| 14 Aug 2026, 09:34 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.