Destined Ascension [Infinity]
A Roblox experience owned by Destined To Ascend.
RacingENRPGCraftingBoss Battles
Destined Ascension [Infinity] is a Roblox experience categorized under racing. Created on May 9, 2021, it has accumulated 6,207,187 lifetime visits and 28,676 favorites. The title currently has 30 players online and maintains an 83% like percentage. The description identifies it as an RPG with crafting elements, though the official genre listing remains racing.
Description (written by the developer; not a statement by this register)
⚠️ PHOTOSENSITIVITY WARNING ⚠️ This game contains several instances of flashing lights/imagery and screen shake. 5/29/2026: AN ETERNAL UPDATE IS HERE. CHECK IT OUT! Like and join the group for 10% more gold and exp! 13k like code: "13klikes" (MAKE SURE TO USE IN A NEW SERVER!) NEW CODE IF WE REACH 14K LIKES!!! A fun RPG game with crafting elements where you defeat enemies and bosses to get Levels, Gold and Items. Use Items and Gold to craft new weapons, armor, and potions, and gain Levels to gain access to new areas. There are a few quests as well! Keep in mind that lots of bosses and weapons have uniquely scripted attacks, and make the game a lot different from your typical Roblox RPG. The game was inspired by Craftwars!
Last updated by the developer 10 Aug 2026, 17:03 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:49 | 22 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.