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[Crews] Pirate Tycoon

[Crews] Pirate Tycoon

A Roblox experience owned by Errozion Studios.

TycoonENtycoonpirateisland-building

[Crews] Pirate Tycoon is a tycoon experience created on 2021-05-09. It has accumulated 1,094,990 lifetime visits and 8,183 favorites. Currently, 84 players are active. The game holds a 64% like percentage. It features island building, ship construction, and trading mechanics within an early access phase.

Description (written by the developer; not a statement by this register)

Welcome To Pirate Tycoon! 🏝Create Your Pirate Island! Build A Ship And Loot Other Islands! Trade and negotiate with other captains to gain an advantage on the seas.! 🏴‍☠️Become The Most Known Pirate On The Seas! -Left Alt To Shift Lock -Look For The Golden Button On Your Island To Prestige -YOUR TYCOON AUTOSAVES💾 MOBILE COMPATIBLE! 📢Join The Community Server Down Below For Update's 👍 Like the game to support future updates!👍 **EARLY ACCESS, PLEASE REPORT ANY BUGS**

Last updated by the developer 9 Aug 2026, 17:48 UTC.

84
playing (measured 11 Aug 2026, 00:05 UTC)
1,094,990
lifetime visits
65%
liked (1,380 👍 / 746 👎)
8,804
favourites (8.0 per 1k visits)
9 May 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:0530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ship Naming
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome713,011 · 100.0% win
Complete The First Island! (OLD) · progression121,027 · 0.00% win
Complete The Second Island! (OLD) · progression10,394 · 0.00% win
1 Rebirth · progression8,131 · 21.5% win
2 Rebirths · progression2,737 · 7.9% win
3 Rebirths · progression1,419 · 3.1% win
4 Rebirths · progression715 · 1.7% win
Wall Street · other448 · 0.00% win
5 Rebirths · progression178 · 0.80% win
Kill The Kraken · progression63 · 0.00% win
10 Rebirths · progression13 · 0.00% win
25 Rebirths · progression2 · 0.00% win
50 Rebirths · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

646564.514 August 2026 — 64 % liked24 August 2026 — 64 % liked3 September 2026 — 65 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:0165+1
24 Aug 2026, 15:0164no change
14 Aug 2026, 15:0064first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.