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Princess Tycoon - 2 Player

Princess Tycoon - 2 Player

A Roblox experience owned by Tycoon Playground.

TycoonENprincess2 playermillionaire

Princess Tycoon - 2 Player is a tycoon experience created on May 9, 2021. The game has accumulated 49,730,653 lifetime visits and 862,647 favorites. It maintains a 91% like percentage. Currently, zero users are playing. The description includes tags such as Millionaire, Tycoon, Poppy/playtime, and survival.

Description (written by the developer; not a statement by this register)

Welcome to 2 Player Princess Tycoon, This game is very fun if you enjoy playing please leave a like and favorite to play again next time! If you liked this game make sure to follow for updates! Support the Game by: ● 👍 Leaving a Like ● ⭐ Favoriting ● 📶 and Following the Game's Activity [TAGS] Millionaire, Tycoon, Poppy/playtime, survival

Last updated by the developer 21 Jan 2025, 11:35 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
49,730,653
lifetime visits
91%
liked (43,941 👍 / 4,110 👎)
862,541
favourites (17.3 per 1k visits)
9 May 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Demon Pack
229 R$
Fireball Pack
229 R$
Fun Pack
229 R$
Golden Dropper
159 R$
X2 Cash
139 R$
Green Sword
125 R$
Dagger of Time
125 R$
VIP
99 R$
Golden Crate
99 R$
Golden Upgrader 2
99 R$
Golden Upgrader
99 R$
Spaceship
49 R$
Rainbow Carpet
49 R$
Demon Sword
49 R$
Dual Plungers
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome10,417,957 · 0.00% win
Floor 2 · progression3,345,973 · 0.00% win
Floor 3 · progression2,082,343 · 0.00% win
Floor 4 · progression1,493,944 · 0.00% win
Floor 5 · progression932,145 · 0.00% win
Floor 6 · progression742,965 · 0.00% win
Floor 7 · progression414,110 · 0.00% win
Last Floor · progression331,668 · 0.00% win
Finish Game · progression166,451 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9123 August 2026 — 91 % liked2 September 2026 — 91 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:2291no change
23 Aug 2026, 14:1891first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.