Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
I Scripted Your Funny Ideas... [NEW]

I Scripted Your Funny Ideas... [NEW]

A Roblox experience owned by Baybayin Games.

Social & hangoutENsocialuser-generated contentvoice chat

Description (written by the developer; not a statement by this register)

⚠️Disclaimer: This game is for fun only we don't promote Bullying or Violence here, Enjoy The Game Post your Funny Idea on GROUP --Addede voicechat -- ADDED nexbot's --Added new game ⭐Play the game for rewards ⭐ Invite your Friends for Free Item ✔️Checkout his youtube channel for more fun 👍Please Thumbs up for more update 💻Developer: Twitter: @sausage_rate Some of the tool are by 🔨: Roblox, @Rufus14

Last updated by the developer 26 Apr 2025, 02:24 UTC.

0
playing (measured 10 Aug 2026, 17:48 UTC)
86,065
lifetime visits
47%
liked (108 👍 / 120 👎)
453
favourites (5.3 per 1k visits)
10 May 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Magic Carpet
14,286 R$
Grappling Hook
100 R$
Spoon
100 R$
Coil Pack
100 R$
2x Played
50 R$
2x Cash
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome53,438 · 100.0% win
You did say · other16,961 · 100.0% win
You Help tiyu · other318 · 0.00% win
Red Eye · other227 · 0.00% win
100 Played · other214 · 0.00% win
Meet The Owner · other57 · 0.00% win
Bingus · other47 · 0.00% win
Golden Boy · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.