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Wolves' Life 2

Wolves' Life 2

A Roblox experience owned by Shyfoox Studios.

RoleplayENopen worldanimal roleplaycustomization

Wolves' Life 2 is a roleplay experience created on 2017-01-24. The game has accumulated 38,717,631 lifetime visits and 386,774 favorites. Currently, zero users are playing. The title holds an 88 percent like percentage. It features an open-world setting where players customize wolf avatars.

Description (written by the developer; not a statement by this register)

Welcome to Wolves' Life 2! A open world RPG full of fluffy wolves! You can buy a wolf or use the classic wolves which are free and customize your wolf in a ton of different colors and styles. Please do follow the rules displayed in the game rules, thanks! Note: This game is very old now and will only receive game-breaking bug fixes. Note; this is not a game only meant for 'Furries' as many thinks it is. It is a game open for every single person.

Last updated by the developer 14 Sept 2025, 18:29 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
38,717,631
lifetime visits
88%
liked (87,642 👍 / 11,969 👎)
386,731
favourites (10.0 per 1k visits)
24 January 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:002first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Divine Wolf
500 R$
Very Important Wolf (VIP)
100 R$
Fairy Wolf
50 R$
AngeI Wolf
50 R$
Winged Wolf
50 R$
Frosty Wolf
25 R$
Alpha Wolf
25 R$
Guardian Wolf
20 R$
Punk Wolf
20 R$
Ocean Wolf
20 R$
Enchantress Wolf
20 R$
Beanie Wolf
10 R$
Fat Wolf
3 R$
Dab Animation
1 R$
Medic Wolf

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Wolves' Life! · welcome10,805,935 · 100.0% win
White Flower · collection678,453 · 0.00% win
Blue Flower · collection191,534 · 0.00% win
Black Flower · other142,460 · 0.00% win
Dark Blue Flower · collection129,457 · 0.00% win
Found a yellow gem · collection121,608 · 0.00% win
Found the Christmas Hat (2017) · collection116,320 · 0.00% win
Red Flower · collection110,494 · 0.00% win
Yellow Flower · collection100,790 · 0.00% win
Purple Flower · collection96,723 · 0.00% win
Green Flower · collection83,309 · 0.00% win
Pink Flower · collection71,559 · 0.00% win
You met Shyfoox · other8,151 · 0.00% win
Beat Time Attack · progression989 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8823 August 2026 — 88 % liked2 September 2026 — 88 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:0088no change
23 Aug 2026, 14:4988first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.