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SAITAMANIA 👊

SAITAMANIA 👊

A Roblox experience owned by CL Game Studio.

SimulatorENanimeone-punch-manidle-clicker

SAITAMANIA 👊 is a simulator experience created on 2021-05-11. The game has accumulated 33,360,727 lifetime visits and 147,650 favorites. It maintains a 92 percent like percentage. Currently, zero users are playing the experience. The title draws inspiration from the One-Punch Man franchise and features character abilities, quests, and rebirth mechanics for progression.

Description (written by the developer; not a statement by this register)

📺 Inspired by the Japanese media franchise "One-Punch Man." 🗺️ An immediate danger has presented itself within the universe, bringing countless of enemies along with it! ❓ Could you defeat the swarms of threats before they take everything over? ☄️ Collect very powerful and unique character abilities to assist you with your battles! 📜 Complete quests to assist with defeating enemies, akin to Anime Fighters! ✨ Level up and rebirth to further progress your character's evolution! 🛍️ Roblox Premium users receive a 15% boost to all farm yields. 🔔 Follow the game for update newsletters! 🛠️ Developed by CL Game Studio & 5iftyCent, - managed by 5iftyCent & robloxiandemo ❗ While SAITAMANIA is loosely inspired, any similarities are purely coincidental. We share no direct involvement nor ownership of Viz Media's "One-Punch Man."

Last updated by the developer 11 Aug 2024, 14:20 UTC.

0
playing (measured 10 Aug 2026, 14:16 UTC)
33,360,727
lifetime visits
92%
liked (109,878 👍 / 9,270 👎)
147,469
favourites (4.4 per 1k visits)
11 May 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:161first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Spins
1,399 R$
VIP
799 R$
Dual Relic
799 R$
Lucky Drop
699 R$
Luck Spins
699 R$
2X In Auto-Farm
599 R$
Instant Spins
199 R$
Power Control
199 R$
AUTO QUEST
149 R$
Hide Rank
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU PLAYED · welcome4,822,440 · 81.1% win
PHASE 20 · progression315,175 · 0.00% win
YOU DEFEATED BARRIL168,569 · 0.00% win
PHASE 40 · progression166,728 · 0.00% win
PHASE 60 · progression70,066 · 2.8% win
PHASE 80 · progression43,838 · 0.00% win
PHASE 100 · progression32,144 · 0.00% win
PHASE 125 · progression19,590 · 0.00% win
PHASE 150 · progression14,334 · 0.00% win
PHASE 175 · progression9,118 · 0.00% win
PHASE 200 · progression5,042 · 0.00% win
You met the Developer! · other1,952 · 0.00% win
You met the Owner! · social313 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9223 August 2026 — 92 % liked2 September 2026 — 92 % liked12 September 2026 — 92 % liked22 September 2026 — 92 % liked2 October 2026 — 92 % liked12 October 2026 — 92 % liked22 October 2026 — 92 % liked1 November 2026 — 92 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 15:3792no change
22 Oct 2026, 15:3492no change
12 Oct 2026, 15:3392no change
2 Oct 2026, 15:3292no change
22 Sept 2026, 15:3192no change
12 Sept 2026, 15:2392no change
2 Sept 2026, 15:2192no change
23 Aug 2026, 15:0892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.