SAITAMANIA 👊
A Roblox experience owned by CL Game Studio.
SimulatorENanimeone-punch-manidle-clicker
SAITAMANIA 👊 is a simulator experience created on 2021-05-11. The game has accumulated 33,360,727 lifetime visits and 147,650 favorites. It maintains a 92 percent like percentage. Currently, zero users are playing the experience. The title draws inspiration from the One-Punch Man franchise and features character abilities, quests, and rebirth mechanics for progression.
Description (written by the developer; not a statement by this register)
📺 Inspired by the Japanese media franchise "One-Punch Man." 🗺️ An immediate danger has presented itself within the universe, bringing countless of enemies along with it! ❓ Could you defeat the swarms of threats before they take everything over? ☄️ Collect very powerful and unique character abilities to assist you with your battles! 📜 Complete quests to assist with defeating enemies, akin to Anime Fighters! ✨ Level up and rebirth to further progress your character's evolution! 🛍️ Roblox Premium users receive a 15% boost to all farm yields. 🔔 Follow the game for update newsletters! 🛠️ Developed by CL Game Studio & 5iftyCent, - managed by 5iftyCent & robloxiandemo ❗ While SAITAMANIA is loosely inspired, any similarities are purely coincidental. We share no direct involvement nor ownership of Viz Media's "One-Punch Man."
Last updated by the developer 11 Aug 2024, 14:20 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:16 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
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