Flex your Swords or Steal Time
A Roblox experience owned by TWK Studios.
Fighting & PvPENsword fighting1v1 duelstime mechanic
Flex your Swords or Steal Time is a fighting-pvp Roblox experience created on 2021-05-11. The game has recorded 1,093,406 lifetime visits and 2,243 favorites. Currently, zero players are active. The title holds a 46% like percentage. Developers include DevTlxtm and BulletProofVast.
Description (written by the developer; not a statement by this register)
Leaving a like will make sure that the developers update the game more! 👋Hey! Welcome to Flex Your Swords and Steal Time. Here we will test your skill in sword fighting as you attempt to steal time or have time taken from you. ⭐If you have high time, make sure to record in case an exploiter steals your time. You can earn your time back if you submit the evidence on the appeal form. 💻Join our group for a free sword! Once you join, rejoin the game to receive it: 👍Likes are heavily appreciated! ⭐Credits: -DevTlxtm (Building and UI, Founder) -BulletProofVast (Scripting and UI) Tags: Flex Sword Fighting Fight 1v1 Steal Time Gather Collect Rage Quit Swords Ability Abilities TimeBox Box Stay Alive, gain time, swords, custom duels, auto duels, fight, PVP , 1v1 time, stay alive get time, Note: If you get banned, for hacking, there will be NO REFUNDS. You made your decision. ^^^^^^^^^ Also against roblox TOS,
Last updated by the developer 7 Jan 2023, 04:23 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.