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High Heel Obby 👠

High Heel Obby 👠

A Roblox experience owned by pink butterfly studio.

ObbyENfashionprogressive difficultydress-up

High Heel Obby is an obby experience created on 2021-05-12. It has recorded 59,348,223 lifetime visits and 144,770 favorites. Currently, two users are playing. The experience holds a 61% like percentage. The game involves navigating stages where heels increase in size every 25 stages.

Description (written by the developer; not a statement by this register)

Welcome to High Heel Obby! Every 25 stages your heels will get bigger. Can you successfully make it to the finish line? 🎀✨ 👠Heels will get bigger at certain checkpoints ✨Rejoin to activate gamepasses 🎀Change your heels anytime in your inventory Make sure to follow, 👍 & ⭐ the game for updates! Join the group: https://www.roblox.com/groups/10718906/pink-butterfly-studio#!/about [ TAGS - DRESS UP FASHION GAME FAMOUS STYLE HEELS RACE VICTORY OBBY HARD IMPOSSIBLE HIGH GIRLY GIRLS ]

Last updated by the developer 13 Jun 2024, 17:42 UTC.

2
playing (measured 10 Aug 2026, 15:36 UTC)
59,348,223
lifetime visits
61%
liked (20,095 👍 / 12,760 👎)
144,691
favourites (2.4 per 1k visits)
12 May 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:362first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gravity Coil
100 R$
VIP
85 R$
Unlock ALL Colors!
55 R$
Unlock ALL Heels!
55 R$
80
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to High Heels Obby! · welcome26,894,293 · 100.0% win
Reached Level 5!18,139,200 · 100.0% win
Reached Level 15! · progression13,302,012 · 64.6% win
Reached Level 25! · progression10,157,466 · 45.6% win
Reached Level 35! · progression8,029,538 · 34.0% win
Reached Level 45! · progression7,004,184 · 31.5% win
Reached Level 55! · progression6,196,769 · 27.3% win
Reached Level 65! · progression5,469,723 · 15.8% win
Reached Level 75! · progression5,057,650 · 14.9% win
Reached Level 85! · progression4,024,063 · 15.8% win
Reached Level 95! · progression3,593,059 · 14.9% win
Reached Level 105! · progression1,805,765 · 10.8% win
You finished! · progression1,656,909 · 5.0% win
Reached Level 115! · progression1,604,592 · 10.0% win
Reached Level 125! · progression1,408,650 · 8.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6123 August 2026 — 61 % liked2 September 2026 — 61 % liked12 September 2026 — 61 % liked22 September 2026 — 61 % liked2 October 2026 — 61 % liked12 October 2026 — 61 % liked22 October 2026 — 61 % liked1 November 2026 — 61 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 14:2161no change
22 Oct 2026, 14:1961no change
12 Oct 2026, 14:1861no change
2 Oct 2026, 14:1661no change
22 Sept 2026, 14:1561no change
12 Sept 2026, 14:0761no change
2 Sept 2026, 14:0461no change
23 Aug 2026, 14:0161first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.