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[Horror] Where I Call Home

[Horror] Where I Call Home

A Roblox experience owned by Ś̸͎̜t̷̜̆̇u̸̥͉̎͘d̵̯̎ì̶͉o̵̖̅.

HorrorENabandoned prisonlore huntingescape

[Horror] Where I Call Home is a horror experience created on 2021-05-12. The game has accumulated 7,771,478 lifetime visits and 184,587 favorites. It holds a 67% like percentage. Currently, zero users are playing. The description notes gameplay involves exploring an abandoned prison for clues and lore.

Description (written by the developer; not a statement by this register)

*****Game Best Played on HIGH graphics, with sound up***** Flashlight is meant to turn off throughout. Update 2 -increased lighting -revamped terrain and textures -new secrets to find -looks for clues and documents that hint at lore, nothing is placed on accident. -Increasing Sound/Graphics quality makes the game more fun/scary. About: You and some friends come to an abandoned prison In search of truth. In 1932 the prison shut down for unknown reasons, Your grandmother told you a story about how one of your relatives never left and you go to find out. Little do you know you are in for more of an adventure then you thought you would be in. Goal: Escape/survive. Controls WASD - move LeftClick without holding objects - Open door This game is in Beta please report bugs.

Last updated by the developer 10 Dec 2025, 01:49 UTC.

0
playing (measured 10 Aug 2026, 16:52 UTC)
7,771,478
lifetime visits
67%
liked (17,707 👍 / 8,886 👎)
184,486
favourites (23.7 per 1k visits)
12 May 2021
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Supporter
499 R$
???.exe
11 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Where I Call Home (WICH) Completed · progression1,106,068 · 100.0% win
Where I Call Home (CM) Completed · progression41,152 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6713 August 2026 — 67 % liked23 August 2026 — 67 % liked2 September 2026 — 67 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:0767no change
23 Aug 2026, 22:0567no change
13 Aug 2026, 22:0467first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.