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Roblox Fitness Center

Roblox Fitness Center

A Roblox experience owned by Derpie Studios.

Social & hangoutENsocialsimulationcasual

Roblox Fitness Center is a social-hangout experience created on 2017-01-25. It has accumulated 31,307,407 lifetime visits and 311,423 favorites. The game holds an 85% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to Roblox Fitness Center! Where you can Socialize, Workout, make friends, Eat at the cafe, and Get Fit! Roblox Fitness Center is dedicated to helping you achieve your total health objectives and fitness goals. We offer exclusive training equipment to allow you to maintain your best shape. Music by BSlickMusic Clothes by OkayishVix Report bugs to babymariobebe or Beartikal!

Last updated by the developer 18 Jul 2022, 21:54 UTC.

0
playing (measured 10 Aug 2026, 14:16 UTC)
31,307,407
lifetime visits
85%
liked (52,297 👍 / 9,010 👎)
311,394
favourites (9.9 per 1k visits)
25 January 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Radio
175 R$
Boxing Gloves
125 R$
Gold Membership
100 R$
Katana
75 R$
6 Pack
75 R$
Max Strength
50 R$
Anim Pack: Yoga
40 R$
Anim Pack: Exercise
40 R$
Gym Accessories
30 R$
SweatBands
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to ROBLOX Fitness Center13,595,574 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8523 August 2026 — 85 % liked2 September 2026 — 85 % liked12 September 2026 — 85 % liked22 September 2026 — 85 % liked2 October 2026 — 85 % liked12 October 2026 — 85 % liked22 October 2026 — 85 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:4785no change
12 Oct 2026, 15:4685no change
2 Oct 2026, 15:3985no change
22 Sept 2026, 15:3785no change
12 Sept 2026, 15:3685no change
2 Sept 2026, 15:3385no change
23 Aug 2026, 15:2185first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.