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Barren

Barren

A Roblox experience owned by SELGAMES.

Fighting & PvPENwastelandcombatsandbox

Description (written by the developer; not a statement by this register)

A game set in a desolate empty wasteland, fight people, sell their organs, get money, buy weapons, kill more people, get more money, kill even more people, discover ?experimental weapons?, kill people at an alarming rate, fish at the pond, drown people in the pond, fight giant creatures, create giant creatures, discover ?magic?, and the list goes on. Very content rich! (19/05/2026) Due to newer requirements for publishing games as a developer, alongside instability and poor coding, Barren will no longer receive updates and is now uncopylocked. A sequel, Barren 2, is currently under production.

Last updated by the developer 19 May 2026, 01:01 UTC.

0
playing (measured 14 Aug 2026, 10:09 UTC)
9,188
lifetime visits
88%
liked (120 👍 / 16 👎)
254
favourites (27.6 per 1k visits)
13 May 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 10:090first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Wizardry · progression152 · 0.00% win
Bless of the moon · progression88 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8817 August 2026 — 88 % liked27 August 2026 — 88 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 11:4788no change
17 Aug 2026, 11:3888first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.