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Tower of Killers

Tower of Killers

A Roblox experience owned by Smelly Eyeball Studio.

HorrorENhorrorparkoursurvival

Tower of Killers is a horror experience created on 2021-05-13. It has recorded 11,134,263 lifetime visits and 47,997 favorites. The current player count is 0. The game holds a 68% like percentage. It is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

Welcome to Tower of Killers! Will you survive from the killer and reach the top 🏃? Or will you stop the players from reaching the top 🔪? 🔥 Join our group for EXTRA CASH everytime you win! https://www.roblox.com/groups/10738882/Smelly-Eyeball-Studio This game is inspired by Tower of Hell and Survive The Killer! You may need to rejoin the game after purchasing a gamepass or joining the group! ⭐ Make sure to favorite and like the game if you enjoyed! 👍 🗺️ This game is also available in: Spanish, French, German and Russian! Credits: @KadenFumblebottom, @EcoCrashed

Last updated by the developer 4 Nov 2024, 18:29 UTC.

0
playing (measured 10 Aug 2026, 17:37 UTC)
11,134,263
lifetime visits
68%
liked (10,207 👍 / 4,763 👎)
47,994
favourites (4.3 per 1k visits)
13 May 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Cash
999 R$
Double Cash
250 R$
Boombox
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Be The Killer · other785,184 · 70.6% win
Escape Flood · progression230,643 · 0.00% win
Escape Multi Killer · progression218,474 · 0.00% win
Escape Dark Mode · other67,194 · 0.00% win
Escape Bomb Frenzy · other62,906 · 0.00% win
Escape Blur Mode · other51,529 · 0.00% win
10 Wins 🏆 · progression48,538 · 0.00% win
Escape Slippery · progression6,399 · 0.00% win
100 Wins 🏆 · progression886 · 0.00% win
300 Wins 🏆 · progression78 · 0.00% win
500 Wins 🏆 · progression31 · 0.00% win
1K Wins 🏆 · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6813 August 2026 — 68 % liked23 August 2026 — 68 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:3668no change
13 Aug 2026, 19:3568first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.