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The Neutral Elevator

The Neutral Elevator

A Roblox experience owned by aootable.

HorrorENhorrorelevatorsquid game

Description (written by the developer; not a statement by this register)

It is private for such a long time and now it's back to public! This game is the forerunner of The Safe Elevator. Added squid game floor! Welcome to The Neutral Elevator. You are going to ride an elevator that seems neutral to you, but it's not what you expect... This game is highly inspired by "The Normal Elevator" made by NowDoTheHarlemShake. CODES ARE NOW RELEASED! Current codes: - 100VISITS - THANKS4PLAYING - 1KVISITS (Tysm for 1k visits!)

Last updated by the developer 6 Mar 2026, 08:54 UTC.

0
playing (measured 13 Aug 2026, 02:04 UTC)
1,802
lifetime visits
93%
liked (14 👍 / 1 👎)
23
favourites (12.8 per 1k visits)
14 May 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 02:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Elevator Music
50 R$
Donation
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to The Neutral Elevator! · welcome1,285 · 0.00% win
The Code · progression75 · 0.00% win
You completed Flood Escape · progression61 · 0.00% win
You won at Colour Block · progression59 · 0.00% win
You completed Speed Run · progression54 · 0.00% win
You completed Squid Game: Red light, Green light · progression33 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.