(1.7.5) Nuke a city simulator
A Roblox experience owned by Arena Assault Studios OFFICIAL.
SimulatorENcity destructionvehicle simulationsandbox
(1.7.5) Nuke a city simulator is a simulator experience created on 2021-05-16. The game has accumulated 1,034,806 lifetime visits and 2,105 favorites. Currently, zero users are playing. The title holds a 43% like percentage. The description notes gameplay involving nuke planes and city destruction, with recent updates addressing spawn issues and adding legacy place content.
Description (written by the developer; not a statement by this register)
Your main goal? You got it, nuke a city. You have 3 nuke planes (+1 gamepass) and you can fly around the map, nuke the city, take a walk with the boat. If it isn't enough boring, you can start reaching for the 3 badges according to the sky limit. The main changes in Update 1.7.5: - Fixed spawn killing issue - Added the legacy place of this game - Added a special suggestion UI The rest are listed in the update log. Keep in mind that we are trying to remake this game as it hasn't gone so well in the past few months, because of less updates and fixes. Today we fixed one of the most important ones, which is the planes exploding randomly and spawn killing everyone. Enjoy!
Last updated by the developer 19 Aug 2026, 15:24 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 26 Aug 2026, 07:46 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.