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Exposition

Exposition

A Roblox experience owned by The Green Dragon Entertainment.

ShooterENteam-basedlaser shootingstructure defense

Description (written by the developer; not a statement by this register)

⚠ Disclaimer: Support for this game has ended; it will no longer receive updates... probably. New Update! Added Voice Chat. Blast yourself into a new fast-paced laser shooting, team based game! Place down structures to defend yourself and your team, or take the offensive route and shoot your way to victory. Play how you want, and get ready to obliterate any obstacle that comes your way. After all, this is just the exposition of your story. Current Premium Benefits: In-game allowance comes quicker and higher in quantity. Thank you so much to helping me get this game to one thousand visits! I seriously thank everyone who has played and supported this game. Make sure to follow it to get notified when a new big update comes out.

Last updated by the developer 28 Jul 2025, 04:40 UTC.

0
playing (measured 12 Aug 2026, 06:35 UTC)
1,482
lifetime visits
82%
liked (28 👍 / 6 👎)
43
favourites (29.0 per 1k visits)
17 May 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 06:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Plus
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Complete Invasion Mode · progression18 · 0.00% win
Defeat Hidden Shadow · progression12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.