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Lumber Simulator

Lumber Simulator

A Roblox experience owned by AntMan Studio.

SimulatorENsimulatorwoodcuttingupgrade

Lumber Simulator is a simulator experience created on 2021-05-18. It has recorded 820,902 lifetime visits and 6,313 favorites. The title holds an 86% like percentage. Currently, zero users are playing the game. The description invites player feedback and group membership.

Description (written by the developer; not a statement by this register)

🌳🌳Feel free to leave your suggestions and feedback on our group wall! LIKE CHALLENGE! 500 👍= "jskgenvf500" 1 000 👍 = "kehfklat1000" 2 000 👍= “sjhfkehn2000” 5000 👍= ??? 🪓🪓Upgrade weapons and create your lumberyard! If you enjoy the game, give us a Thumbs Up👍 and a Favorite⭐! Thanks a bunch!🙏🙏 We appreciate it! Make sure to also JOIN our group to get the latest updates and rewards! Feel free to throw your suggestions & questions onto our group wall as well! We'll need your help to make this game even more fun!

Last updated by the developer 23 Apr 2023, 08:58 UTC.

0
playing (measured 12 Aug 2026, 02:00 UTC)
820,902
lifetime visits
86%
liked (3,531 👍 / 552 👎)
6,313
favourites (7.7 per 1k visits)
18 May 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Retain level
999 R$
Infinite Capacity
999 R$
Retain skills
279 R$
Radio
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Lumber Simulator · welcome461,950 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.