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[🎃] Emérald Café

[🎃] Emérald Café

A Roblox experience owned by Emérald.

RoleplayENcafe simulationjob roleplaysocial interaction

Description (written by the developer; not a statement by this register)

Welcome to Emérald Cafe, V2 Emérald "Life is uncertain, but one thing you can always count on is a delicious donut." ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Join the group and go back to the game and say "!job"] Group: https://www.roblox.com/groups/10835316/EmeraldGroup 🧻 Apply for a job! 🥥 Work as a server and chef! 🎉 Get promoted by staff! 👋 Meet new people and make friends! 🍧 Enjoy a delicious dessert! 📜Creators: AbnormalLife57 (Mason) - shf3456 (Jake) 🔨 Built by: sleqnoah (Noah). 💡 Game Idea: Jake and Mason. Tags: resturant bakery cafe food drinks work at a restaurant work at a cafe roleplay emerald pastriez glace emerald

Last updated by the developer 4 Aug 2024, 17:57 UTC.

0
playing (measured 12 Aug 2026, 23:50 UTC)
3,717
lifetime visits
63%
liked (24 👍 / 14 👎)
15
favourites (4.0 per 1k visits)
20 May 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 23:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[HR] Executive Officer
10,000 R$
[HR] Executive Intern
5,000 R$
[HR] Manager
2,000 R$
[HR] Junior Manager
1,000 R$
[MR] Supervisor
500 R$
Rainbow Nametag
125 R$
[LR] Junior Barista
100 R$
VIP
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Met The Owner! · social5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.