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[NERFS!] zPrxto's Wallhop Difficulty Chart Obby

[NERFS!] zPrxto's Wallhop Difficulty Chart Obby

A Roblox experience owned by zPrxto's Dco Group!.

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Description (written by the developer; not a statement by this register)

Welcome to zPrxto's Wallhops dco do you like wallhops? so come and play this game! ➭Total Stages: 141/141 ➭UPDATE LOGS: Auto jump on mobile is off NERFS! - I didnt put verified winner list here because of roblox moderation i just put the list inside the game ➭The Checkpoints have datasaves so if you rejoin the game your current stages will be saved ➭Record Unreal and nil difficulty to be verified winner ➭All Stages are possible ➭CREDITS: zPrxtotype: Creator zSpeedSkilled: Builder/Scripter Please like and follow the game!👍 I hope you enjoy! Free group member tag join in this group!! ⇓⇓⇓

Last updated by the developer 10 Jul 2023, 11:08 UTC.

0
playing (measured 11 Aug 2026, 16:02 UTC)
13,852
lifetime visits
47%
liked (35 👍 / 40 👎)
122
favourites (8.8 per 1k visits)
20 May 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to zPrxto's Wallhop Dco! · welcome7,504 · 100.0% win
Stage 50! · progression1,045 · 0.00% win
Soul Crushing! · progression466 · 0.00% win
500 Studs Wallhop! · progression181 · 0.00% win
Stage 100! · progression181 · 0.00% win
You beat the game! · progression24 · 0.00% win
??? · other15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.