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Future Tycoon [2-Plr]

Future Tycoon [2-Plr]

A Roblox experience owned by MayPop Studio.

Future Tycoon [2-Plr] is a Roblox experience created on January 28, 2017. The game has accumulated 26,640,183 lifetime visits and 252,610 favorites. Currently, zero players are active. The title holds a 78% like percentage. No specific genre classification is recorded in the available data.

Last updated by the developer 10 Mar 2017, 05:48 UTC.

0
playing (measured 10 Aug 2026, 15:06 UTC)
26,640,183
lifetime visits
78%
liked (51,596 👍 / 14,483 👎)
252,601
favourites (9.5 per 1k visits)
28 January 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Xtreme VIP
1,450 R$
Super VIP
500 R$
Sword VIP
350 R$
Normal VIP
200 R$
Gravity Coil
150 R$
Small VIP
50 R$
Tips
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Visited · welcome13,579,113 · 100.0% win
1 Million Visits! · other13,269,041 · 100.0% win
1 Million Cash · collection502,981 · 0.00% win
1 Hour · other61,129 · 0.00% win
Small VIP · other35,902 · 0.00% win
10 Kills · other27,733 · 0.00% win
Normal VIP · other12,035 · 0.00% win
5 Million Cash · collection10,229 · 0.00% win
You got dem points bruh! · other9,890 · 0.00% win
Super VIP · other5,621 · 0.00% win
Met an Admin/Moderator · social5,363 · 0.00% win
Delta's Signature · other3,616 · 0.00% win
Xtreme VIP · other3,414 · 0.00% win
10 Million Cash · other1,990 · 0.00% win
50 Kills · progression1,209 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.