Create A Car Crash💥🚗
A Roblox experience owned by PlayerCore Studios!.
SimulatorENvehicle destructionphysics simulationsocial sandbox
Create A Car Crash💥🚗 is a simulator experience created on 2021-05-22. The game has accumulated 1,272,744 lifetime visits and 25,717 favorites. Currently, zero users are playing. The title holds a 51% like percentage. The description notes recent updates including new cars and private server spawning features, with mobile support currently limited to the Ford wagon.
Description (written by the developer; not a statement by this register)
Game is back now but only the ford wagon is only mobile support as for right now due to restoring the game. 😎 Create A Car Crash (CACC) is a car crash game on Roblox with very realistic crash physics!💥 Here, you can destroy as many vehicles as you want in many different ways! You can also ram into your friends if you want, this game is filled with fun! If you want to support the game more, you can always make a donation! 😊 👍 Feel free to give the game a thumbs up to show your support and to get more updates! ⬇️ Latest updates: - New cars! - Private Servers now have multiple car spawning! Stay tuned for more updates! ⚠️ Shutdown = Update/Bug Fix! ⚠ CACC is a work in progress, you may expect bugs or poor performance on lower end devices. Create A Car Crash does not profit of the vehicles used in the game. Credits: Squid's Cars!
Last updated by the developer 6 Aug 2025, 02:22 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 18:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.