Hospital ⛑️ (STORY)
A Roblox experience owned by ChainLemonade Studios.
RoleplayENstory-drivenhospital roleplayhidden secrets
Hospital ⛑️ (STORY) is a roleplay experience created on May 22, 2021. The game has accumulated 1,873,636 lifetime visits and 6,853 favorites. Currently, zero users are playing. The title holds an 88% like percentage. No additional metrics are provided in the source data.
Description (written by the developer; not a statement by this register)
Welcome to Hospital ⛑️ (STORY)! You and your friends get invited to tour a famous Hospital! Help the doctor take care of patients! Sneak around behind the Doctor's back and find out what really happens behind the scenes of this hospital... 😃 This game is child friendly / kid friendly / family friendly! 😃 🎁 Join the ChainLemonade Studios group for a FREE in-game rewards! 🎁 🔊 Play with the sound up for the best experience! 🔊 ✨ Can you get all TWO endings? Play again to win both badges! ✨ 👍 Be sure to like and favorite this game if you enjoyed it! ⭐ 🛒 Struggling to survive? Check out the store for some helpful perks to help you survive! 🛒 Tags: Adventure, Fun, Multiplayer, Story, Amanda, Amanda Story, Obby, Tycoon, Adopt, Simulator, Babysitter, Baby, Pet, Pet Story, Scary, Creepy, Break In, Story Game, Magician, Babysitter Story, Roleplay, RPG, Ben, Ben Story
Last updated by the developer 12 Aug 2022, 04:59 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.