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🔪 Surviving Sakura!

🔪 Surviving Sakura!

A Roblox experience owned by Vue Interactive.

HorrorENhorrorasymmetric multiplayerchase

🔪 Surviving Sakura! is a horror experience created on 2021-05-22. It records 18,361,287 lifetime visits and 15 concurrent players. The title holds 136,088 favorites and maintains an 89% like percentage. The description outlines gameplay involving survivors finding keys and a killer preventing escape, with recent updates addressing audio fixes.

Description (written by the developer; not a statement by this register)

A classic RUN, HIDE, ESCAPE! 🏃‍♂️ Survivors: Find all the keys to unlock the exit! 🔪 Killer: Kill the survivors and prevent them from escaping! 🛠 [UPDATES] - Fixed audios (Some may be missing)

Last updated by the developer 21 Jul 2026, 19:08 UTC.

15
playing (measured 10 Aug 2026, 14:37 UTC)
18,361,287
lifetime visits
89%
liked (27,635 👍 / 3,540 👎)
136,158
favourites (7.4 per 1k visits)
22 May 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:379first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3x Killer Chance
299 R$
VIP
60 R$
Knife Pack
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Flawless victory · progression349,294 · 12.8% win
Meet a developer · social1,334 · 0.00% win
VIP · other743 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8913 August 2026 — 89 % liked23 August 2026 — 89 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:0489no change
13 Aug 2026, 17:0189first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.