Yeah's Difficulty Chart Obby
A Roblox experience owned by Yeah's Studios..
ObbyENdifficulty chartparkourrebirth points
Yeah's Difficulty Chart Obby is an obby experience created on 2021-05-23. The game contains 300 stages and awards 250 exclusive rebirth points upon completion. It has accumulated 3,125,042 lifetime visits and 14,969 favorites. The current like percentage stands at 60, with zero players currently active.
Description (written by the developer; not a statement by this register)
Welcome to Yeah's Difficulty Chart Obby! This game consists of 300 stages. Beat the obby to receive 250 exclusive rebirth points. Hope you enjoy! All stages have been tested and proven possible and savable. Press R to reset instantly tower difficulty chart obby parkour effortless very easy medium hard difficult challenging intense insane extreme wraparound wallhop DCO TOH stages rage obby obstacles difficult remorseless parkour obby Difficulty YDCO DCO DC YDC YDO difiulty chart santa chart difficulty chart new new hard challenging voice chat roblox obby difficulty chatr obey difficulty chart obby winter chart obby yeah difficulty chart obby difficulty cahrt obby difficuklty Bunny obby wraparound wallhop impossible christmas obby winter obby free skip winter obby 2022 obby outrageous obey Easter obby amongus obby Flamingo obby Egg hunt Egg hunt obby
Last updated by the developer 25 Nov 2023, 18:11 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 22:54 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 05:33 | 60 | no change |
| 14 Aug 2026, 05:32 | 60 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.