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Space Base Tycoon

Space Base Tycoon

A Roblox experience owned by The Gang Stockholm.

TycoonENspacebase-buildingtycoon

Space Base Tycoon is a tycoon experience created on May 24, 2021. The game has accumulated 8,453,794 lifetime visits and 66,558 favorites. It maintains an 87% like percentage. Currently, zero users are playing. The experience was developed by The Gang Stockholm.

Description (written by the developer; not a statement by this register)

🛰️ Welcome to Space Base Tycoon! 🛰️ ⭐Update - October 22⭐ 👽Expand your base to new heights and research the potential alien threat👽 ⭐ Update 1 - JuI 28 ⭐ 🎖️ Dig down and build your very own bunker! Build your space base from the ground up! ⭐ Next Code at: 25000 Likes 🎫 Codes: 10000likes 3000 1000likes 500likes 🔧 Walk on buttons to build, 💰 Collect coins and use it to build, 🤖 Unlock troops to fight for you, 👑 Battle to control the middle of the map, 🔫 Unlock weapons and vehicles, 🆙 Upgrade your troops and weapons. Created by The Gang Stockholm. Follow for codes!

Last updated by the developer 11 Aug 2025, 04:08 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
8,453,794
lifetime visits
87%
liked (22,836 👍 / 3,465 👎)
66,538
favourites (7.9 per 1k visits)
24 May 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Minerals
999 R$
X2 Run speed
999 R$
Auto Collect Minerals
999 R$
Auto Collect Cash
999 R$
X2 Coins
999 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,600,581 · 0.00% win
Let's build! · other3,358,172 · 0.00% win
HQ Builder · other3,172,475 · 0.00% win
Hey Boss! · progression3,154,733 · 0.00% win
HQ Lieutenant · other2,484,246 · 0.00% win
Barracks Builder · other2,429,960 · 0.00% win
Soldier · other1,980,756 · 0.00% win
Weapon Tinkerer · other1,806,906 · 0.00% win
Droid Workshop · other1,742,943 · 0.00% win
Weapon Tactician · other1,724,200 · 0.00% win
Drill Overseer · other1,695,805 · 0.00% win
HQ Captain · other1,659,590 · 0.00% win
Air Force Commander · other1,452,595 · 0.00% win
HQ Major · other1,293,419 · 0.00% win
Weapon Specialist · other1,006,477 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8713 August 2026 — 87 % liked2 September 2026 — 87 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:3087no change
13 Aug 2026, 21:2387first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.