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Just Vibin'

Just Vibin'

A Roblox experience owned by Vibe Inc Studios.

Social & hangoutENhangoutvaporwavesocial

Description (written by the developer; not a statement by this register)

🎮A vibing place to hang out for relaxation and meeting new friends in a chill environment. 👍🏽Be sure to like and favorite the game if you enjoyed your time here! ➕Gameplay is at its best when you invite your friends or socializing with other people! 👪Our Group: https://www.roblox.com/groups/10446358/Vibe-Inc-Studios ➡️Join our communications server in the social links below! Tags: (ignore) Vibe, Hangout, Retro, Vaporwave, Chill, Vent, Relief, Sad, Happy, SadVibes, Nation, Edgy, Aesthetic, Grunge, Gothic, Vibe Room, Vibe Place, Vibe Pool, Vibe Cuddles, Chill, RP, Roleplay, SadVibes, Vibe Area, Vibe Skyscraper Dance Animations, Vibe Hangout, Hang out, Social, Korblox, Headless, VC, Voice Chat, Hugs, Lounge, Pool, Kitchen, Bedroom, Hugging, Sofa, Floor, Comfort, Experience, Simulation, NYC, Rooftop, Apartment, Club, Party, RIP Chat, Signs, Can't Chat, No Age Group

Last updated by the developer 11 Apr 2026, 15:23 UTC.

0
playing (measured 11 Aug 2026, 10:47 UTC)
15,586
lifetime visits
93%
liked (53 👍 / 4 👎)
173
favourites (11.1 per 1k visits)
24 May 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:471first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3x Lvl Boost
299 R$
3x Cash Boost
249 R$
VIP
224 R$
All Level Areas
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome9,554 · 100.0% win
Level 100 · progression88 · 0.00% win
Level 1000 · progression13 · 0.00% win
Level 10K · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

93959416 August 2026 — 95 % liked26 August 2026 — 93 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 17:2193-2
16 Aug 2026, 17:2095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.