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NextCity πŸ‘¨β€πŸ‘©β€πŸ‘§β€πŸ‘¦ RP

NextCity πŸ‘¨β€πŸ‘©β€πŸ‘§β€πŸ‘¦ RP

A Roblox experience owned by SL Studios X Roleplay_Mania.

RoleplayENfamilyhousingsocial

NextCity πŸ‘¨β€πŸ‘©β€πŸ‘§β€πŸ‘¦ RP is a roleplay experience created on 2021-05-25. The game has accumulated 53,738,746 lifetime visits and 4,351,437 favorites. Currently, zero users are playing. The title holds a 64% like percentage. It is categorized under the roleplay genre.

Description (written by the developer; not a statement by this register)

🌟 Welcome to πŸ‘¨β€πŸ‘©β€πŸ‘§β€πŸ‘¦ NextCity Roleplay 🌟 🏑 Live Your Dream Life! ✨ Buy Your Perfect House 🏠 πŸ’ž Create Your Family πŸ‘¨β€πŸ‘©β€πŸ‘§β€πŸ‘¦ πŸ’¬ Connect & Chat with Friends! πŸŽ‰ Endless Fun & Adventures Await 🌈 πŸ’– Don’t Forget: πŸ‘ Like the Game ⭐ Add to Your Favorites πŸ“Ά Follow for Updates πŸ›‘οΈ This game includes carefully managed Independent Ads by our studio, ensuring a smooth experience while supporting game development! NextCity Roleplay is proudly brought to you by SL Studios 🎨

Last updated by the developer 14 May 2026, 19:02 UTC.

0
playing (measured 10 Aug 2026, 16:23 UTC)
53,738,746
lifetime visits
64%
liked (9,369 πŸ‘ / 5,244 πŸ‘Ž)
4,351,300
favourites (81.0 per 1k visits)
25 May 2021
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Vip Building Tools
199 R$
Taser
199 R$
Boombox
49 R$
Magic Carpet
49 R$
VIP Tool Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

πŸ‘‹ Welcome to Family Life! Β· welcome28,954,937 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6423 August 2026 β€” 64 % liked2 September 2026 β€” 64 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:1664no change
23 Aug 2026, 14:0664first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.