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Polish Village

Polish Village

A Roblox experience owned by Polska Wieś | Oficjalna Grupa.

SimulatorENpolish culturedriving simulationrural life

Polish Village is a Roblox simulator experience that launched in 2021. A Polish-village life simulator featuring a set of realistic vehicles. Across its run, it has logged 1,294,299 lifetime visits, holds a 75% like rate, has 4,818 favorites, and currently has 1 players online.

Description (written by the developer; not a statement by this register)

Welcome to the Polish Village in Szwagrowo, where the atmosphere of a small, homely town awaits you! 🌾🚜 🚗 25 realistic vehicles - from passenger cars to delivery vans. Each of them drives differently! 🛣️ Typically Polish roads - potholes, rural asphalt, and sometimes even a road through a field. 🏡 Rural atmosphere - fields, forests, farms, a village shop, and even a roadside car showroom! 🎶 Polish atmosphere - Atmospheric music in the lobby and vehicles! Playing our game will make you feel like you're in a real village 🔧 The game is constantly developing - new vehicles, cities, roads, and more! ⚠️ The game is not yet completely finished! Shutdown = Update

Last updated by the developer 11 Aug 2026, 08:26 UTC.

1
playing (measured 14 Aug 2026, 18:18 UTC)
1,294,299
lifetime visits
75%
liked (1,059 👍 / 358 👎)
4,820
favourites (3.7 per 1k visits)
27 May 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 18:180first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome212,392 · 85.2% win
You helped Edward · other48 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7514 August 2026 — 75 % liked3 September 2026 — 75 % liked3 October 2026 — 75 % liked13 October 2026 — 75 % liked23 October 2026 — 75 % liked14 August 202623 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 18:3075no change
13 Oct 2026, 18:2375no change
3 Oct 2026, 18:2275no change
3 Sept 2026, 18:2075no change
14 Aug 2026, 18:1975first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
14 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.