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Christmas πŸŽ„πŸŽ…πŸŽ [STORY]

Christmas πŸŽ„πŸŽ…πŸŽ [STORY]

A Roblox experience owned by Svardo Studios.

Story & narrativeENChristmasStoryRoleplay

Christmas πŸŽ„πŸŽ…πŸŽ [STORY] is a story-narrative experience created on 2021-05-28. It has recorded 4,566,086 lifetime visits and 44,343 favorites. The game holds an 83% like percentage. Currently, zero users are playing. The description indicates a group roleplay scenario involving Christmas themes.

Description (written by the developer; not a statement by this register)

(NEW UPDATE!) Welcome to Christmas [STORY] A group of 4-12 friends are ready to celebrate Christmas, what could possibly go wrong? ⭐ Like the Game to Unlock Exclusive Rewards ⭐ 🎁 Join the Svardo Studios group for free in-game Rewards! 🎁 πŸ”Š Play with the sound up for the best experience! πŸ”Š πŸ‘ Be sure to like and favorite this game if you enjoyed it! ⭐ πŸ›’ Struggling to survive? Check out the store for some helpful perks to help you survive! πŸ›’ Tags:, Christmas, Santa, Adventure, Story, Roleplay, Grinch, Elf

Last updated by the developer 22 Feb 2026, 07:46 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
4,566,086
lifetime visits
83%
liked (4,996 πŸ‘ / 1,048 πŸ‘Ž)
44,331
favourites (9.7 per 1k visits)
28 May 2021
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Infinite Lives
399 R$
Christmas Sword
249 R$
2x Health
150 R$
Be Santa
79 R$
Safety Bear
75 R$
Medkit
75 R$
Be the Grinch!
49 R$
VIP
49 R$
Be an Elf
29 R$
Flashlight
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Snowball Fighting Pro Β· other403,051 Β· 0.00% win
Good Ending Β· progression99,478 Β· 0.00% win
Bad Ending! Β· progression82,668 Β· 0.00% win
Secret Gift Β· secret51,276 Β· 0.00% win
Decoration Expert Β· collection10,323 Β· 0.00% win
Gift Wrapping Pro Β· other1,893 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 β€” 83 % liked23 October 2026 β€” 83 % liked2 November 2026 β€” 83 % liked14 August 20262 November 2026
3 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 02:3483no change
23 Oct 2026, 02:3383no change
14 Aug 2026, 02:1983first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.