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Ronopoly [LUX]

Ronopoly [LUX]

A Roblox experience owned by Late Shift Games.

SimulatorENboard gamemonopolysimulation

Ronopoly [LUX] is a simulator experience created on 2021-05-28. It currently has 2,863 players. The game has accumulated 65,779,726 lifetime visits and 259,946 favorites. User engagement metrics show a 71% like percentage. The title functions as a Roblox-themed real estate simulation involving board mechanics and property acquisition.

Description (written by the developer; not a statement by this register)

A Roblox themed real-estate game where you go around the board buying various popular Roblox games adding servers to them to increase landing fees. In this game you can win by getting three monopolies {a group of same colored games}, a full side of the board, all of the Tycoons or forcing all other players into bankruptcy. Message to Developers: Ronopoly depicts some of the most famous games on Roblox. We hope you're happy with your game being on the board, if not please get in touch.

Last updated by the developer 24 Aug 2026, 21:05 UTC.

1,486
playing (measured 2 Sept 2026, 08:50 UTC)
67,968,769
lifetime visits
71%
liked (61,714 👍 / 25,244 👎)
261,360
favourites (3.8 per 1k visits)
28 May 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6883,9672,327.51,48610 August 20262 September 2026
278 measurements spanning 23 days, net +707. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 196–4,459 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 278
Measured (UTC)PlayersChange
2 Sept 2026, 08:501,486-216
2 Sept 2026, 07:501,702-63
2 Sept 2026, 06:501,765-80
2 Sept 2026, 05:501,845-113
2 Sept 2026, 04:501,958-59
2 Sept 2026, 03:502,017+47
2 Sept 2026, 02:501,970-25
2 Sept 2026, 01:501,995+153
2 Sept 2026, 00:501,842-51
1 Sept 2026, 23:501,893-33
1 Sept 2026, 22:501,926-36
1 Sept 2026, 21:501,962-183
1 Sept 2026, 20:502,145-263
1 Sept 2026, 19:502,408-393
1 Sept 2026, 18:502,801+2
1 Sept 2026, 17:502,799-222
1 Sept 2026, 16:503,021-80
1 Sept 2026, 15:503,101+195
1 Sept 2026, 14:502,906-46
1 Sept 2026, 13:502,952first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7121 August 20262 September 2026
278 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 278
Measured (UTC)% likedChange
2 Sept 2026, 08:5071no change
2 Sept 2026, 07:5071no change
2 Sept 2026, 06:5071no change
2 Sept 2026, 05:5071no change
2 Sept 2026, 04:5071no change
2 Sept 2026, 03:5071no change
2 Sept 2026, 02:5071no change
2 Sept 2026, 01:5071no change
2 Sept 2026, 00:5071no change
1 Sept 2026, 23:5071no change
1 Sept 2026, 22:5071no change
1 Sept 2026, 21:5071no change
1 Sept 2026, 20:5071no change
1 Sept 2026, 19:5071no change
1 Sept 2026, 18:5071no change
1 Sept 2026, 17:5071no change
1 Sept 2026, 16:5071no change
1 Sept 2026, 15:5071no change
1 Sept 2026, 14:5071no change
1 Sept 2026, 13:5071first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.