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Speed Run X: Revamped

Speed Run X: Revamped

A Roblox experience owned by X-Devs Studios.

ObbyENparkourspeed runrevamped

Description (written by the developer; not a statement by this register)

A Difficult speed run. Can you beat it? A parkour challenge like no other. Not your typical obby, not your typical speed run. This is something more. The original Speed Run X was a passion project done back in 2018. It was filled with many bugs and had a poor level design, but it had promise to be a good game. A few years later, I reached out to an old friend of mine and we decided to sit down and fix the various flaws to make the envisioned version of Speed Run X. The way it was intended. I hope you enjoy this game as much as I enjoyed making it. It is not perfect, but it's my game and that's what matters. If you enjoyed playing, consider donating using the donation board in the lobby!

Last updated by the developer 27 Feb 2022, 20:35 UTC.

0
playing (measured 18 Aug 2026, 18:08 UTC)
1,314
lifetime visits
47%
liked (27 👍 / 31 👎)
30
favourites (22.8 per 1k visits)
28 May 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 18:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cloud!
149 R$
[SALE!] Gravity Coil!
99 R$
VIP Commands!
75 R$
Rainbow Trail
25 R$
Neon Trail
25 R$
Midnight Trail
25 R$
Darkness Trail
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hey cool you won · progression96 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.