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Medieval Tycoon 2 Player

Medieval Tycoon 2 Player

A Roblox experience owned by Thovarial Games.

TycoonENmedieval2 playerroleplay

Medieval Tycoon 2 Player is a tycoon experience created on 2021-05-28. The game has accumulated 1,252,273 lifetime visits and 7,478 favorites. Currently, zero users are playing. The title holds a 54% like percentage. It features medieval-themed roleplay and tycoon mechanics.

Description (written by the developer; not a statement by this register)

🎉 Welcome, It's a cool game where people can roleplay, develop a tycoon and play with their friends. Build the best house for working in your city and the world. Are you can check boss ? 🏰The tycoon game set in the Medieval! 💣Build your army of knights and fight other players! 💎Premium benefits; +Speed, +1000 Cash ⭐️Benefits of group members; +Health, +100 Cash ✨Free Private Server 🌝 Don't forget to Like and Favorite! 💥 Thanks For Playing

Last updated by the developer 28 May 2023, 08:00 UTC.

0
playing (measured 10 Aug 2026, 17:08 UTC)
1,252,273
lifetime visits
54%
liked (1,043 👍 / 903 👎)
7,478
favourites (6.0 per 1k visits)
28 May 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 CASH
289 R$
EXTRA UPGRADER
189 R$
EXTRA DROPPER
149 R$
EXTRA KNIGHT
89 R$
AUTO COLLECTOR
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome570,842 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5414 August 2026 — 54 % liked3 September 2026 — 54 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:5254no change
14 Aug 2026, 13:4554first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.