Zach's Difficulty Chart Obby 3
A Roblox experience owned by Zach's Obby Group.
ObbyENobstacle coursedifficulty chartparkour
Zach's Difficulty Chart Obby 3 is an obby genre experience created on 2021-05-28. The game has accumulated 5,189,440 lifetime visits and 19,327 favorites. Currently, 0 players are active. The experience holds a 56% like percentage. It features 344 stages with increasing difficulty levels.
Description (written by the developer; not a statement by this register)
Welcome to Zach's Difficulty Chart Obby 3! This is a normal obby but every difficulty, or color, gets harder! Good luck on getting through all of the stages, as it won't be easy! Updates: A few Unthinkable stages have been added to the game! Bug fixes! Make sure to rejoin after buying a gamepass to get the item! Current stages: 344 New difficulty every once in a while! Stay tuned! New stages will only appear in updated servers, and you can always join one by buying a private server. Every stage has been tested and is possible! If you're on a computer, press R to reset! Tags: Difficulty Chart ZachTheTrxhard Zachs Difficulty Chart Obby Zach's Difficulty Chart Obby Masters Difficulty Chart JTOH Calm Obstacle Course Wraparound Jump Tower Generic Easy Hard Cool Stages Mega Fun Obby Wallhop TOH Fun Impossible Wrap Mega Fun SDCO MDCO ADCO ZDCO Insane DCO Jump Per Difficulty Chart Obby Jump Per
Last updated by the developer 4 Aug 2024, 02:19 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:33 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.