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Northern Kabul, Afghanistan

Northern Kabul, Afghanistan

A Roblox experience owned by [DD] The Diamond Dogs.

RoleplayENMetal Gear Solid VMilitary SimulationCooperative Contracts

Description (written by the developer; not a statement by this register)

NORTHERN KABUL, AFGHANISTAN ──────────────────────────────────────────────── Welcome to Afghanistan. You're here to support Diamond Dogs, that being by doing contracts and acting as an operative. You'll be able to work as a team, use jeeps, and train all in one place. BASIC KEYBINDS: T - Access IDroid P - Toggle Free Mouse B - Cycle Poses (Salute, At Ease, None) (Press SHIFT to cancel pose) Hold M - Return to Menu Based on METAL GEAR SOLID V: THE PHANTOM PAIN Be sure to be in the main communications server to ensure you can communicate with us properly! (PRIVATE SERVERS DO NOT SAVE DATA) ──────────────────────────────────────────────── Remastered on 8/9/2022

Last updated by the developer 1 Jul 2026, 03:46 UTC.

0
playing (measured 10 Aug 2026, 18:35 UTC)
341,452
lifetime visits
69%
liked (1,095 👍 / 482 👎)
3,619
favourites (10.6 per 1k visits)
28 May 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[Gun] M4A1
750 R$
[CONTRACTS] No Contract Cooldown
500 R$
[Car] Advanced Jeep
450 R$
[Headband] The Boss' Bandana
75 R$
MSF Pin
15 R$
Loyalist Pin
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A Weapon To Surpass Metal Gear · other1,048 · 0.00% win
The Legend Himself · other540 · 0.00% win
Head Hunter · other425 · 0.00% win
For Honor! · other407 · 0.00% win
Invader · other209 · 0.00% win
Legendary Soldier · other101 · 0.00% win
The Contractor · other23 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6915 August 2026 — 69 % liked25 August 2026 — 69 % liked4 September 2026 — 69 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 02:1869no change
25 Aug 2026, 00:1969no change
15 Aug 2026, 00:0569first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.