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Reverse Bridge [v2.0.3]

Reverse Bridge [v2.0.3]

A Roblox experience owned by The Opposition (M.S.D).

MinigamesENteam deathmatchstrategysocial deduction

Description (written by the developer; not a statement by this register)

Reverse Bridge is a team deathmatch-style game where you are forced to select tiles that apply various effects. Every turn brings you closer to complete and utter destruction. Gaslight your teammates into thinking your choices have higher meaning. Be the last bridge standing to win. Part of the Event Realm Restoration Project. Credits: [@FutileEndeavors]: Lead Developer [@tintom495]: Game Concept [@Alphamaca]: VFX Help [@gui1808]: Lobby Builder [The Opposition]: General Contributions

Last updated by the developer 26 Aug 2026, 07:39 UTC.

1
playing (measured 26 Aug 2026, 14:16 UTC)
390,117
lifetime visits
90%
liked (1,879 👍 / 215 👎)
4,658
favourites (11.9 per 1k visits)
29 May 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

184.511 August 2026 — 8 players26 August 2026 — 1 players11 August 202626 August 2026
2 measurements spanning 15 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 14:161-7
11 Aug 2026, 11:198first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

We Are Here · welcome79,387 · 26.2% win
Race to the Bottom · progression33,219 · 8.7% win
Prescience · other31,129 · 14.0% win
Phew · other27,305 · 12.2% win
Disaster · other21,832 · 14.0% win
Juicy Chicken · other18,524 · 1.7% win
Radioactive Decay · other18,384 · 5.2% win
Subzero Showdown · other18,277 · 3.5% win
Dreading · other17,573 · 1.7% win
Friends Forever · social17,075 · 5.2% win
Moment of Peace · other16,342 · 7.0% win
Sisyphean · other15,609 · 15.7% win
idk · other14,750 · 5.2% win
WINNER · other14,239 · 3.5% win
Only For Genius? · other14,049 · 10.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:1890no change
14 Aug 2026, 23:0690first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.