No Checkpoint Obby ❌ [NEW GUIS]
A Roblox experience owned by Itonic Clothings.
ObbyENhardcore difficultyno checkpointstower of hell inspired
Description (written by the developer; not a statement by this register)
Your average ROBLOX obby but with 60 stage, and zero checkpoints? One death will bring you back to where you started! Only 2% of players can complete this obby, will you be apart of the 2%? 🤔 This obby was partially inspired by Tower Of Hell despite the tiny correlation. Please LIKE 👍 and FAVORITE ⭐ the game to support the creators, and don't forget to JOIN the group, Itonic Clothing. 💖 Tags (IGNORE): Obby Parkour Brainrot Checkpoint Simulator Tycoon Tower Defense ROBLOX fun multiplayer adventure roleplay survival minigames hangout pvp fighting shooter racing gun sports soccer football Obby, Parkour, Fun, Easy, Easy Obby, Medium Obby, Hard Obby, Extreme Obby, Fun Obby, Parkour Obby, Platformer Obby, Difficulty Chart Obby, Obby Challenge, Fun Obby Challenge, Obby Difficulty, Difficult Obby Obby, Parkour, Fun, Easy, Easy Obby, Fun Obby, Parkour Obby, Cotton, Cotton Obby, Obstacle Course, Rainbow, Colorful, Cotton Candy, Cotton Candy Obby, Platformer Obby
Last updated by the developer 4 May 2026, 20:11 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 02:35 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.