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Toxin Obby☢️ (Easy Version)  [1.1]

Toxin Obby☢️ (Easy Version) [1.1]

A Roblox experience owned by M.O.N.S.

ObbyENobstacle courseeasy modeplatformer

Description (written by the developer; not a statement by this register)

💥[ALERT]💥 Toxin is M.O.N.S debut game, since it’s release we have moved on to bigger and better projects. There are known memory problems and issues, however as an ode to growth we want to keep Toxin alive and have a possible complete overhaul in the future with our new found knowledge. Thank you for playing❗️ ⚠️EASY VERSION⚠️ Along with saving enabled, no lives, and an overall easier experience. Toxin easy version is a way to enjoy the experience without as much challenge!

Last updated by the developer 28 Feb 2022, 07:44 UTC.

0
playing (measured 11 Aug 2026, 20:17 UTC)
1,644
lifetime visits
67%
liked (34 👍 / 17 👎)
87
favourites (52.9 per 1k visits)
29 May 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lightning Sprint
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Enter The Chaos · welcome1,142 · 0.00% win
Stage 10! · progression297 · 0.00% win
Stage 20! · progression200 · 0.00% win
Stage 30! · progression129 · 0.00% win
Stage 40! · progression105 · 0.00% win
Stage 50! · progression73 · 0.00% win
Eerie Feeling · progression61 · 0.00% win
Stage 60! · progression61 · 0.00% win
Crystal Collector · collection3 · 0.00% win
Buddy System · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.