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Slap Royale PVP

Slap Royale PVP

A Roblox experience owned by Fears Studios.

Fighting & PvPENPVPSlap BattlesGloves

Description (written by the developer; not a statement by this register)

Welcome to Slap Royale A remake of Slap Battles' "Slap Royale" PVP System for training/practice! -get kills and unlock new gloves -explore the map and find loot Shutdown = Update Credits to Tencell for creating Slap Battles & SR

Last updated by the developer 10 Aug 2026, 11:18 UTC.

0
playing (measured 12 Aug 2026, 11:33 UTC)
17,897
lifetime visits
86%
liked (83 👍 / 14 👎)
38
favourites (2.1 per 1k visits)
29 May 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 11:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 kills
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome5,440 · 0.00% win
Meet the owner · social462 · 0.00% win
Witch brew · other421 · 0.00% win
Halloween 2026 · other49 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858685.516 August 2026 — 85 % liked5 September 2026 — 86 % liked16 August 20265 September 2026
2 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 15:3586+1
16 Aug 2026, 15:3185first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.