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KILLGRID [EARLY ACCESS]

KILLGRID [EARLY ACCESS]

A Roblox experience owned by Hytrix Studio.

ShooterENtactical shooter5v5bomb defusal

Description (written by the developer; not a statement by this register)

* Early Access is subject to many bugs and is an early version of the official release. KILLGRID is a round-based 5v5 tactical FPS. Attackers carry the C4 and fight to plant it on Site A or B — defenders hold the sites, retake, and defuse before the 30-second fuse runs out. Win the round by detonation, defusal, or wiping the enemy team. First to 13 rounds takes the match, with a side swap at halftime. Every side plays different: 🧱 Defenders build tactical walls (X) to lock down sites and cut off pushes — but walls can be shot down. 💨 Attackers cook and throw smokes (X) to blind angles and take space — charge your throw for distance. 💣 The bomb changes everything: plant it and the pressure flips — defenders must reach it, hold E, and defuse under fire. Sharp gunplay with recoil control, a live tactical minimap that shows only your team, teammate spectating, and rounds that hit different when the fuse music kicks in. Full 5v5s, clutch 1v1 retakes, last-second defuses. Queue up.

Last updated by the developer 24 Jul 2026, 21:05 UTC.

0
playing (measured 10 Aug 2026, 20:33 UTC)
2,168
lifetime visits
82%
liked (63 👍 / 14 👎)
2,174
favourites (1002.8 per 1k visits)
30 May 2021
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:330first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Duality Range! · welcome6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.