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Zombie Tycoon

Zombie Tycoon

A Roblox experience owned by ET Tycoons.

TycoonENzombielabtycoon

Zombie Tycoon is a tycoon experience created on 2021-05-30. The game has accumulated 1,765,170 lifetime visits and 2,087 favorites. Currently, zero users are playing. The title holds a 48% like percentage. Players build a Zombie Lab to earn cash from dropper materials and researchers.

Description (written by the developer; not a statement by this register)

Big thanks to Crackop for the tycoon kit! You can find it here: https://www.roblox.com/library/6879162858/Crackops-Tycoon-Kit Please thumbs up if you loved the game! Welcome to Zombie Tycoon! In this game you build up a Zombie Lab and earn cash from dropper materials such as brains, and from researchers! Enjoy and have fun!

Last updated by the developer 30 Jul 2022, 08:29 UTC.

0
playing (measured 12 Aug 2026, 00:21 UTC)
1,765,170
lifetime visits
48%
liked (566 👍 / 618 👎)
2,087
favourites (1.2 per 1k visits)
30 May 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:210first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Finished Tycoon! · progression69,631 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4814 August 2026 — 48 % liked3 September 2026 — 48 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:1648no change
14 Aug 2026, 10:4648first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.