Friend Hangout 🎙️
A Roblox experience owned by H H Group.
Social & hangoutENsocial hangoutvoice chatavatar customization
Friend Hangout 🎙️ is a social-hangout experience created on 2021-05-30. It has recorded 63,388,730 lifetime visits and 141,293 favorites. The experience holds a 54% like percentage. Currently, zero users are playing. The game features voice chat, mini games, and avatar customization options.
Description (written by the developer; not a statement by this register)
Hangout with friends, meet new people, use voice chat, roleplay, dance, play piano, try avatar styles, play mini games, leave notes, and unlock cool auras. 🌟 ======= BIG UPDATE! ======= 🚀 Improved Performance 🎱 New 8-Ball Pool tables ❌⭕ Rebuilt Tic Tac Toe ✨ Aura Shack added 📝 Note boards added 🎤 Stage mic system 🏡 Graphics Improvements 🎠 Updated swings, seats, trampoline, and sword fight area 🎁 Improved donation boards, gifting, rewards, sounds, and effects Use emotes, sync dances, try Korblox or Headless, chill with friends, and explore the upgraded social vibe hangout. 🔊 Commands: /headless /unheadless /korblox /unkorblox /sync /unsync Follow Roblox Terms of Use and Community Standards. Tags: hangout, friends, voice chat, mic up, roleplay, chill, vibe, piano, emotes, dances, avatar editor, outfits, Korblox, Headless, donation, social, pool, 8 ball, tic tac toe, auras, notes, stage mic
Last updated by the developer 31 Jul 2026, 12:10 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:21 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 14:00 | 54 | no change |
| 23 Aug 2026, 13:50 | 54 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.