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Friend Hangout 🎙️

Friend Hangout 🎙️

A Roblox experience owned by H H Group.

Social & hangoutENsocial hangoutvoice chatavatar customization

Friend Hangout 🎙️ is a social-hangout experience created on 2021-05-30. It has recorded 63,388,730 lifetime visits and 141,293 favorites. The experience holds a 54% like percentage. Currently, zero users are playing. The game features voice chat, mini games, and avatar customization options.

Description (written by the developer; not a statement by this register)

Hangout with friends, meet new people, use voice chat, roleplay, dance, play piano, try avatar styles, play mini games, leave notes, and unlock cool auras. 🌟 ======= BIG UPDATE! ======= 🚀 Improved Performance 🎱 New 8-Ball Pool tables ❌⭕ Rebuilt Tic Tac Toe ✨ Aura Shack added 📝 Note boards added 🎤 Stage mic system 🏡 Graphics Improvements 🎠 Updated swings, seats, trampoline, and sword fight area 🎁 Improved donation boards, gifting, rewards, sounds, and effects Use emotes, sync dances, try Korblox or Headless, chill with friends, and explore the upgraded social vibe hangout. 🔊 Commands: /headless /unheadless /korblox /unkorblox /sync /unsync Follow Roblox Terms of Use and Community Standards. Tags: hangout, friends, voice chat, mic up, roleplay, chill, vibe, piano, emotes, dances, avatar editor, outfits, Korblox, Headless, donation, social, pool, 8 ball, tic tac toe, auras, notes, stage mic

Last updated by the developer 31 Jul 2026, 12:10 UTC.

0
playing (measured 10 Aug 2026, 15:21 UTC)
63,388,730
lifetime visits
54%
liked (34,580 👍 / 29,377 👎)
141,210
favourites (2.2 per 1k visits)
30 May 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
Boombox
299 R$
Sword Bundle
299 R$
Arcanè Bundle
199 R$
Radiant Halo
99 R$
Custom Sign
99 R$
Void Shroud
79 R$
Pistol (prop)
49 R$
Prism Tempest
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome11,976,632 · 43.2% win
Friendship · social1,211,276 · 0.00% win
Unnamed Aura · other605 · 10.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5423 August 2026 — 54 % liked2 September 2026 — 54 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:0054no change
23 Aug 2026, 13:5054first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.