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Geisha

Geisha

A Roblox experience owned by Serati Studios.

HorrorENhorrorjapanese folkloreescape

Geisha is a horror experience created on May 31, 2021. The game has accumulated 16,690,726 lifetime visits and 256,944 favorites. It maintains an 80% like percentage. Currently, four users are playing. The description outlines a narrative involving searching for family in a forest while avoiding possessed spirits.

Description (written by the developer; not a statement by this register)

50K LIKES = CHAPTER 1 REVAMP (New monsters) You wake up stranded in a forest... wondering where your family is... you look everywhere searching for them but as you enter the house, there's something wrong about the environment.. where is everyone?😱 You go on a journey to find your lost family but stumble across many possessed spirits who are lost and trying to get rid of you👺, how will you survive this journey, or whom must you fight? 🎎❄️ ➡️Join the group: https://www.roblox.com/groups/10020634/Serati-Studios#!/about 💻PC: F for FLASHLIGHT SHIFT to SPRINT 🎮XBOX: Y for FLASHLIGHT LT to SPRINT ⛏️Created by toserati ⛏️ Produced by synaoh, F_d3d, Aypocrism, WavyOkami, kaserati and NorthernElves Tags: Geisha, Horror, Japan, Scary, Escape, Maze

Last updated by the developer 17 May 2025, 03:51 UTC.

4
playing (measured 10 Aug 2026, 15:01 UTC)
16,690,726
lifetime visits
80%
liked (45,482 👍 / 11,195 👎)
256,885
favourites (15.4 per 1k visits)
31 May 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:018first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Elite
10,000 R$
(SALE) Unlimited Lives
300 R$
(SALE) VIP
250 R$
(SALE) Guide
225 R$
(SALE) Extra Stamina
150 R$
TIP
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Chapter I Completed · progression779,374 · 0.00% win
Part I [BETA] · other268,926 · 0.00% win
You defeated the Yuki-onna! · progression111,445 · 6.2% win
Chapter II Part II · progression84,928 · 0.00% win
Chapter II Part I · progression79,207 · 0.00% win
CHAPTER I PART I REVAMP · progression57,656 · 5.5% win
Meet the Creators! · welcome7,246 · 0.00% win
Adversity Chapter I · progression4,614 · 0.00% win
Honorary Player · welcome8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8013 August 2026 — 80 % liked23 August 2026 — 80 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:2280no change
13 Aug 2026, 17:1880first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.