Geisha
A Roblox experience owned by Serati Studios.
HorrorENhorrorjapanese folkloreescape
Geisha is a horror experience created on May 31, 2021. The game has accumulated 16,690,726 lifetime visits and 256,944 favorites. It maintains an 80% like percentage. Currently, four users are playing. The description outlines a narrative involving searching for family in a forest while avoiding possessed spirits.
Description (written by the developer; not a statement by this register)
50K LIKES = CHAPTER 1 REVAMP (New monsters) You wake up stranded in a forest... wondering where your family is... you look everywhere searching for them but as you enter the house, there's something wrong about the environment.. where is everyone?😱 You go on a journey to find your lost family but stumble across many possessed spirits who are lost and trying to get rid of you👺, how will you survive this journey, or whom must you fight? 🎎❄️ ➡️Join the group: https://www.roblox.com/groups/10020634/Serati-Studios#!/about 💻PC: F for FLASHLIGHT SHIFT to SPRINT 🎮XBOX: Y for FLASHLIGHT LT to SPRINT ⛏️Created by toserati ⛏️ Produced by synaoh, F_d3d, Aypocrism, WavyOkami, kaserati and NorthernElves Tags: Geisha, Horror, Japan, Scary, Escape, Maze
Last updated by the developer 17 May 2025, 03:51 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:01 | 8 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 1 Nov 2026, 18:02 | 80 | no change |
| 22 Oct 2026, 18:01 | 80 | no change |
| 12 Oct 2026, 18:00 | 80 | no change |
| 2 Oct 2026, 17:53 | 80 | no change |
| 22 Sept 2026, 17:52 | 80 | no change |
| 12 Sept 2026, 17:48 | 80 | no change |
| 2 Sept 2026, 17:47 | 80 | no change |
| 23 Aug 2026, 17:22 | 80 | no change |
| 13 Aug 2026, 17:18 | 80 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.