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Geisha

Geisha

A Roblox experience owned by Serati Studios.

HorrorENhorrorjapanese folkloreescape

Geisha is a horror experience created on May 31, 2021. The game has accumulated 16,690,726 lifetime visits and 256,944 favorites. It maintains an 80% like percentage. Currently, four users are playing. The description outlines a narrative involving searching for family in a forest while avoiding possessed spirits.

Description (written by the developer; not a statement by this register)

50K LIKES = CHAPTER 1 REVAMP (New monsters) You wake up stranded in a forest... wondering where your family is... you look everywhere searching for them but as you enter the house, there's something wrong about the environment.. where is everyone?😱 You go on a journey to find your lost family but stumble across many possessed spirits who are lost and trying to get rid of you👺, how will you survive this journey, or whom must you fight? 🎎❄️ ➡️Join the group: https://www.roblox.com/groups/10020634/Serati-Studios#!/about 💻PC: F for FLASHLIGHT SHIFT to SPRINT 🎮XBOX: Y for FLASHLIGHT LT to SPRINT ⛏️Created by toserati ⛏️ Produced by synaoh, F_d3d, Aypocrism, WavyOkami, kaserati and NorthernElves Tags: Geisha, Horror, Japan, Scary, Escape, Maze

Last updated by the developer 17 May 2025, 03:51 UTC.

4
playing (measured 10 Aug 2026, 15:01 UTC)
16,690,726
lifetime visits
80%
liked (45,533 👍 / 11,214 👎)
256,461
favourites (15.4 per 1k visits)
31 May 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:018first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Elite
10,000 R$
(SALE) Unlimited Lives
300 R$
(SALE) VIP
250 R$
(SALE) Guide
225 R$
(SALE) Extra Stamina
150 R$
TIP
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Chapter I Completed · progression779,432 · 0.00% win
Part I [BETA] · other268,926 · 0.00% win
You defeated the Yuki-onna! · progression111,852 · 8.7% win
Chapter II Part II · progression84,928 · 0.00% win
Chapter II Part I · progression79,208 · 0.00% win
CHAPTER I PART I REVAMP · progression58,109 · 1.2% win
Meet the Creators! · welcome7,249 · 0.00% win
Adversity Chapter I · progression4,614 · 0.00% win
Honorary Player · welcome8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8013 August 2026 — 80 % liked23 August 2026 — 80 % liked2 September 2026 — 80 % liked12 September 2026 — 80 % liked22 September 2026 — 80 % liked2 October 2026 — 80 % liked12 October 2026 — 80 % liked22 October 2026 — 80 % liked1 November 2026 — 80 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 18:0280no change
22 Oct 2026, 18:0180no change
12 Oct 2026, 18:0080no change
2 Oct 2026, 17:5380no change
22 Sept 2026, 17:5280no change
12 Sept 2026, 17:4880no change
2 Sept 2026, 17:4780no change
23 Aug 2026, 17:2280no change
13 Aug 2026, 17:1880first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.